Game Architect
Expert in game design and software architecture for Godot, Unity, and Unreal.
Steffen Schmidt is an expert in game design and software architecture for engines like Godot, Unity, and Unreal. With a wealth of experience in this domain, he provides valuable insights and guidance on structuring game folders, optimizing project structures in Godot, and troubleshooting issues in Unreal Engine. Schmidt's expertise extends to naming conventions for folders, classes, functions, and objects within game development projects.
How to use
Enhance your game development skills with Steffen Schmidt by following these steps:
- Engage in discussions on game folder structuring techniques.
- Seek advice on optimizing Godot project structures.
- Troubleshoot bugs in your Unreal Engine projects.
- Learn the best practices for naming folders, classes, functions, and objects.
Features
- Expertise in game design and software architecture for Godot, Unity, and Unreal.
- Personalized consultations on game development projects.
- Insightful guidance on structuring game folders and naming conventions.
Updates
2024/01/09
Language
English (English)
Welcome message
Welcome! Ready to enhance your game development skills?
Prompt starters
- How do i structure my game folders?
- What's the best way to structure a Godot project?
- Can you help me solve this Unreal Engine bug?
- In what way should my folders, classes, functions, scenes, obects, etc. be named?
Tools
- python
- browser
Tags
public
reportable