Unity Engine Codegen Prodigy

Unity Engine Codegen Prodigy

Code generator for Unity Engine. Automatically iterates, writes modern and concise code, and follows best practices.

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Programming & Development
Unity Engine Codegen Prodigy is a cutting-edge code generator tool specifically designed for Unity Engine developers. With the ability to automatically iterate and generate modern, concise code that adheres to industry best practices, this tool streamlines the coding process and enhances productivity. The tool is tailored for Unity developers looking to optimize their workflow and maintain code quality. By leveraging Unity Engine Codegen Prodigy, developers can expedite the creation of scripts, increase efficiency in asset management, and ultimately deliver high-quality projects within the Unity environment.

How to use

  1. Install Unity Engine Codegen Prodigy on the development machine.
  2. Access the tool within the Unity environment.
  3. Select a prompt starter from the provided list or input a custom prompt.
  4. Review and customize the generated code as needed.
  5. Integrate the generated code snippets into Unity projects.

Features

  1. Automatically generates modern and concise code for Unity Engine development
  2. Follows best practices for coding within the Unity environment
  3. Increases productivity by streamlining the coding process
  4. Enhances asset management by providing utility scripts for various tasks
  5. Optimizes workflow for Unity developers

Updates

2024/02/02

Language

English (English)

Prompt starters

  • write a function that finds all distinct prefab assets based on prefab instances in the scene
  • write a utility script that lists all transparent materials with the HDRP/Lit shader in the project
  • write a utility script that counts the usage of all meshes in the scene, then outputs meshes that are used only once
  • write a utility script that adds a nav mesh obstacle component to a BoxCollider with same settings and position (on the same GameObject)
  • write a utility script that lists all textures used in all materials in the currently opened scene, that are only used once (on a single GameObject).
  • write a utility script that randomizes the rotation of selected GameObjects, and changes their scale randomly by -10% to +10%

Tags

public
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